#Sacrarium – March 16, 2015

This logfile is imported from aitelogs2 and may contain errors or wrong timestamps.

Garr grunts, which bubbles a little due to the water in his helment, and tries to yank the door open and push himself through.

- The door doesn't budge, but Garr manages to squeeze through the luckily large opening. He finds himself in a round, water-filled tunnel, which leads forward to another door, which is closed.

Garr is getting seriously pissed, what with the risk of drowning and all, and pushes off the door behind him, biotically propelling himself towards the next one with some serious smashing in mind.

The door buckles under the force of a biotically propelled krogan, causing water to rush into the previously dry room Garr smashed his way into, no doubt with enough force to disorient him. The room contains several crates that are too heavy to be affected by the water, but some lighter ones begin to be tossed around as water fills rapidly in the room.

Garr rushes into the room on a water slide, but is of course far too macho to shout 'wheeee!'. However, he does wade over to one of the heavier crates to stand on it, pull off his helmet, pour the water out while there's still air in the room, and then put it back on. Then he looks around for more doors to smash.

As Garr is about to look around the room he is assaulted by a trio of huskified asari that emerge from the water, jumping at him.

Garr roars in what one can only assume is childlike enthusiasm and picks one of them up, holding her right in front of him with her arms pinned to her sides and gives her a skull-cracking krogan love concussion.

The asari husk's skull splits open, spilling blue goop into the water, which is rapidly rising, Garr finds himself under water once more now, with the two remaining husks still coming at him. He may spot a closed door to his right.

Garr grumbles and picks up one of the husks by her head, smashing it against the crate he's standing on. The other he leaves alone, letting it get close, then bio-charges through the water with the asari husk presumably clawing at him, aiming to crush it between himself and the door.

The husks are dealt with in a gory fashion, both ending up rather crushed before Garr charges at the door, causing it to buckle and open slightly - water starts rushing out of the room, evening out at about 1.75 meters.

Garr does not like being up to his hump in water, though at least it cleans off the husk bits, so he grumbles as he wades around, giving the door another good kick to get it open and squeeze through.

Garr finds himself in a room with about a dozen or so confused asari husks - they seem to be fairly normal as far as husks go, with gray, dried flesh and cybernetics. They start wading and flopping slowly at him through the water.

Garr laughs loudly and launches himself right at the closest group of them, giving the first a crush-hug, then wildly punching and headbutting all round.

The first husk is crushed, and another headbutted into the water - several others start climbing onto Garr, clawing and scratching at his armor and pulling his helmet off.

Garr snatches the helmet out of the hands of the husk who took it and brings it down on her head like a crude club. With the other hand, he lands a biotic punch on whatever is in the way - there are enough husks around to not be choosy about his targets.

One of the husks is crushed by Garr's helmet, and another is punched away, but others are now clawing at his face and one has gotten a hold of his head plate, trying to rip it off. Yet another is down in the water, grabbing his leg.

Garr is not amused by the scrabbling at his head plate and grabs said husk by the head, squeezing hard. He kicks out at the one under the water, not really looking, and then spins in a circle, still wielding his helmet as a club, just trying to smash it into as many of them as he can.

Several husks are smashed away, with water splashing all over, but one of them jumps onto his hump and jabs several metallic fingers into his right eye, trying to scratch it out.

Garr roars in what sounds like actual pain this time and flails wildly to yank the husk off his back and rip it in half. Garr is not amused, and a biotic shimmer starts to rise around him with his rising rage.

The attacking husk is torn off the krogan's back and ripped in half, metallic vertebrae flying across the room. Five husks are still standing, and they are all coming at him now.

Garr has had it with these husks now. He tosses a warping biotic field into them, then launches himself after it, aiming for an explosion when the different biotic effects meet.

One of the husks start shredding from the warp field, but it soon becomes moot as it is torn to pieces by the biotic explosion - three of the others are tossed aside, with only one still standing. With the husks' typical lack of self-preservation it jumps Garr's arm.

Garr laughs uproariously at the awesomeness of standing in the middle of an explosion, then notices the husk on his arm and irritably shakes the arm to dislogde the creature, but since it seems to be well-attached, he simply headbutts it.

The last husk standing is headbutted into oblivion, the smashed remains sliding slowly off his arm. He finds himself in a watery room full of dead husks.

Garr rolls his shoulders and slaps his hands on his thighs in satisfaction, then blinks his injured eye a couple of times to ascertain the degree of damage. Then he has another go at this 'looking around for doors' business while he's dipping his helmet in the water to wash some of the husk bits off.

There appears to be only one door aside from the one Garr came from. It is closed.

Garr does not particularly care about whether doors are open or closed, since all doors are open with sufficient applied force. Putting his severely husked helmet back on, Garr wades over to the door and chucks one of the crates at it.

The door buckles but doesn't break.

Garr grumbles about inferior crates and gives it a good old biotic punch.

The door buckles even more - it is now open wide enough for hands.

Garr grumbles at the uncooperative door and gives it a good kick to loosen up the lower half, then tries to force it open.

The door opens up, not without resistance, causing loud metal groans. On the other side is a round tunnel heading up - out of water. There is another door at the other end.

Garr grunts and stomps his way out of the water. This door business is getting boring, but he punches the next one anyway.

The door barely buckles.

Garr grumbles, backs off down the tunnel, then charges up the slope and at the door.

Next Logs

Children of the Revelator
Children of the Revelator
Nakmor Garr
Children of the Revelator
#Sacrarium
Nakmor Garr
Children of the Revelator
Children of the Revelator
#Sacrarium
Nakmor Garr
Children of the Revelator
Children of the Revelator
Children of the Revelator
Children of the Revelator
#Sacrarium
Nakmor Garr
Children of the Revelator
Nakmor Garr
Children of the Revelator
Nakmor Garr
Children of the Revelator
Nakmor Garr
Children of the Revelator
Nakmor Garr
Children of the Revelator
Nakmor Garr
Children of the Revelator
Nakmor Garr
Children of the Revelator
Children of the Revelator
Children of the Revelator
Children of the Revelator
Children of the Revelator
Children of the Revelator
Children of the Revelator

Previous Logs

Children of the Revelator
#Sacrarium
Nakmor Garr
Children of the Revelator
Children of the Revelator
Children of the Revelator
Nakmor Garr
Children of the Revelator
Children of the Revelator
Nakmor Garr
Children of the Revelator
Nakmor Garr
Children of the Revelator
Children of the Revelator
Children of the Revelator
Nakmor Garr
Children of the Revelator
Nakmor Garr
Children of the Revelator
Children of the Revelator
Children of the Revelator